When Roy Trubshaw and I worked on MUD1, we saw it as a means of giving people freedom. For players, freedom to do and to be; for us, freedom to make our imaginations real (well, OK, virtual). Most of the early UK virtual worlds that followed had that same sense of idealism. After our "high energy" presentation, the questions were even stranger. Someone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted points. Ian made the point, and I agreed, that doing the research for this panel made us think differently about academic research. While I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developers.
When Roy Trubshaw and I worked on MUD1, we saw it as a means of giving people freedom. For players, freedom to do and to be; for us, freedom to make our imaginations real (well, OK, virtual). Most of the early UK virtual worlds that followed had that same sense of idealism. After our "high energy" presentation, the questions were even stranger. Someone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted points. Ian made the point, and I agreed, that doing the research for this panel made us think differently about academic research. While I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developers.
it is too early to determine whether doing so would be plausible.
there will be a bank with ample storage space to hold multiple player items.
The minimap will show various points of interest, such as towns and major cities.
You can ping the minimap to make group members aware of a particular area.
You can see the entire world at once, view half the world, or zoom into particular zones, which will show areas that you've already discovered.
Everyone know that the secrets to WoW gold farming is buy low and sell high right? After all every real life economy is built around this principle so why should WoW be any different right?
If you've been playing World of Warcraft for awhile, then you've probably come across mention of the infamous WoW gold Dupe Hack, which, it is claimed, will double the WoW gold you have.
